Monsters

Monsters are the various enemies that the player and their Vulpin will have to defeat as they attempt to find and repair the pieces of the Starstone. They have different Types, which determine what types of Abilities they are and aren't sensitive too; however, there are also monsters that lack a type entirely (including the Vulpin itself).

Each Monster has a set amount of Health Points, which are lowered when a Vulpin uses a damage-dealing ability on it. When a monster's HP reaches zero, it disappears into a puff of black smoke, signalling its defeat. The basic enemy types often reward the player with small amounts of Money, a Banapple, or the occasional piece of Equipment, but there is only one reward per monster. Boss Monsters are unique in that the majority of them reward the player with spell tomes that unlock new Abilities for the Vulpin that defeated it. Defeating a monster will also reward the player's Vulpin with Ability Points, which the player can then use to increase the Vulpin's Stats.

The first four of the five main areas are also home to a unique monster known as the Brushbeast. The Brushbeast is a unique creature in many aspects: there is only one per area, each Brushbeast is a different colour, each Brushbeast has a different amount of health, and each Brushbeast drops a map to a new area. These areas are where the player can find the Paintbrushes that unlock the four extra Fur Colours for the player to customize their Vulpin with while they are at Home.

List of Monsters
These monsters are the basic monsters that spawn in each area. They spawn indefinitely and are usually rather weak. Every area (except for Darklight Castle and ???) has three basic monster types that spawn there.

Woods

 * Mot
 * Mushmuncher
 * Hedgewolf

Desert Ruins

 * Renegade Reptile
 * Inpu
 * Flaming Fossil

Sea Cave

 * Seahorse
 * LobsterMonster
 * Snoroceros

Cloudy Peaks

 * Scythe Wasp
 * Chigrumpen
 * Dragon

Darklight Castle

 * Starwisp
 * Fluffpuff
 * Lightdragon
 * Darkdragon

???

 * Ducky