Vulpin

The Vulpin is a fictional species of creature that acts as the protagonist (or secondary protagonist, if one counts the player as the main protagonist) in the game Vulpin Adventure.

Appearance
Vulpins are rather short, bipedal creatures. They have long ears and short front limbs, as well as stronger back limbs and a long tail ending in a tuft of fur. Their colours can vary wildly from individual to individual and is determined by the preferences of their owners. It is unknown as to whether or not wild Vulpins vary in colour as much as domesticated ones do, or whether or not Vulpins even exist in the wild at all. The snout of a Vulpin superficially resembles a beak, having a somewhat pointed tip, and their nostrils reside directly in the snout instead of a nose. Vulpins are (presumably) herbivores, preferring a diet of Banapples and Starberries. However, they well could be omnivores, but there is never a meat-based food option available for the player to feed their Vulpin.

Abilities
Vulpins are perhaps the most adaptable creature of all in Vulpin Adventure, as they can utilize every type of Ability, as well as a basic Attack that lacks a type at all. They can also Defend themselves, reducing the damage they take from any attack, as well as having the ability to Meditate, increasing their Happiness in the midst of a battle (thus increasing their fighting ability back to its maximum). Vulpins can also be taught how to restore their own health with the ability Heal.

Vulpins are also capable of changing their Fur Colour at will (maybe simply by dyeing their fur with Paint), and they can investigate various Background Items in order to dig up supplies and equipment, such as health- and MP-restoring items. Vulpins can also occasionally dig up Equipment from Background Items, including weapons, armor, and the like.

Habitat
The player is given a single Vulpin to train at the very beginning of the game. This is because they seemed suitable to the Mysterious Stranger that greets them upon arrival to the region. The main reason the player is given a Vulpin is in order to drive the Monsters out of the local area, but it can also be assumed that having a Vulpin is effective protection from the local monsters that have recently begun to roam the area (some of which are far stronger than the others).

When not out in one of the various Locations around the world, fighting monsters, the player's Vulpin is content to wander around the meadow that it and the player call Home.