Ability

An Ability is something a Vulpin can use to damage any Monsters that oppose it. Monsters, however, can also utilize Abilities to deplete a Vulpin's Health Points or to heal themselves. The vast majority of Abilities require Mana Points to use.

Almost every ability is assigned a Type, which determines what monsters are sensitive to or resist it. Some abilities, however, are not damaging and instead benefit the Vulpin that uses them directly.

Collecting all of the possible Abilities for their Vulpin to use grants the player an Achievement.

Abilities without a type

 * Attack (from the start)
 * Defend (from the start)
 * Meditate (from the start)

Earth-Type Abilities

 * Leaf Strike (Shop)
 * Swarm (from defeating Calyx)
 * Boulder Breath (from defeating Calyx's corrupted form)

Water-Type Abilities

 * Frost Strike (Shop)
 * Bubble Fountain (from defeating Hydrex)
 * Aqua Breath (from defeating Hydrex's corrupted form)

Fire-Type Abilities

 * Flame Strike (Shop)
 * Blaze (from defeating Drakhbet)
 * Fire Breath (from defeating Drakhbet's corrupted form)

Air-Type Abilities

 * Vortex Strike (Shop)


 * Bolt (from defeating Pterophor)
 * Hurricane Breath (from defeating Pterophor's corrupted form)

Light-Type Abilities

 * Heal (Shop/Dropped by Inpu in the Desert Ruins)
 * Sunburst (dropped by Light-type enemies in Darklight Castle)

Dark-Type Abilities

 * Lunar Rain (Dropped by Dark-type enemies in Darklight Castle)