Mana Points

A Vulpin's Mana Points, often shortened as MP, determine what Abilities it is able to use at any certain moment in battle. More powerful Abilities consume more MP, while the less powerful Abilities consume less MP. Only two Abilities consume no MP, and those abilities are the Attack and Defend abilities.

Though the player can increase a Vulpin's maximum Health Points, there is no way for the player to increase a Vulpin's maximum Mana Points. Thus, a Vulpin is always limited to having a maximum of five MP at any point in time.

Enemy Monsters appear to have no MP restrictions, as they are never seen restoring their MP, or they can use endless Abilities in a row that consume MP without getting tired.

There are no abilities that consume all five of a Vulpin's Mana Points.

Abilities that consume no MP

 * Attack
 * Defend

Abilities that consume one MP

 * Meditate
 * Frost Strike
 * Vortex Strike
 * Flame Strike
 * Leaf Strike

Abilities that consume two MP

 * Heal
 * Bubble Fountain
 * Bolt
 * Blaze
 * Swarm

Abilities that consume three MP

 * Lunar Rain
 * Sunburst

Abilities that consume four MP

 * Aqua Breath
 * Hurricane Breath
 * Fire Breath
 * Boulder Breath