Health Points

A Vulpin's Health Points are what determine how much more damage a Vulpin can take at any point in time. Health Points, often shortened to HP, are depleted when the Vulpin is hit by a damage-dealing Ability. A Vulpin can have a maximum of 100 health points, after their health stat is increased by using Ability Points. However, a Vulpin always starts out with only 10 HP.

A Vulpin's health can be restored in three ways. The first, and the most common, is that the player and their Vulpin return to their Home, which automatically restores all of a Vulpin's HP and Mana Points. The second is by the use of a Banapple, a healing item that the player can feed to their Vulpin (this will also increase its Happiness level). The third method is through the use of the Heal ability, which restores a small amount of a Vulpin's health, but consumes two mana in the process.

Monsters also have HP, but the majority of them can't restore their own HP after being hit by an Ability. However, there are several monsters (usually in the later sections of the game) that do have the Heal ability, and are thus able to heal themselves by a small amount.